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Vector Resize Hack | Reply

In topcoder competitions all the data is passed in standard containers. Usually it is OK but in high-performance marathons where processing speed is the main goal copying a lot of data is too slow. It also makes SSE cumbersome to use on input/output.


Since the problem appears only in high-performance marathons, only C++ is considered here (other languages have little chance in such marathons anyway). The competitors have to apply very dirty hacks to std::vectors to cope with the problems described above.

The example below shows a hack to attach vector to custom memory buffer (thanks to iquadrat). It is very unpractical, but it works well with GCC and MSVC (release, no IDE).

template<class T> void ResizeVectorHack(std::vector<T> &v, int size) {
  T* data = (T*)_mm_malloc(size * sizeof(T), 16);  //allocate aligned buffer
  T** ptr = (T**)&v;
  v.resize(1);                                     //leads to memory leak, but who cares...
  while (*ptr != &v[0]) ptr++;                     //MSVC adds some trash to std::vector
  *(ptr++) = data;
  *(ptr++) = data + size;
  *(ptr++) = data + size;
std::vector<float> CompetitorsMainMethod(const std::vector<float> &input) {
  std::vector<float> res;
  ResizeVectorHack(res, input.size());
  memcpy(&res[0], &input[0], res.size() * sizeof(res[0]));
  return res;


Here CompetitorsMainMethod is the method which is called by the testing system. The only thing it does is duplicates the input and returns it. Note that ResizeVectorHack calls _mm_malloc only for SSE alignment. If you don't use SSE you can replace it with ordinary malloc call.

Let's look into input/output in more detail:
1. The input is declared as const reference. You can change the type of any input parameter to const reference freely although there is no place in rules that admits it. Since only reference is passed, no copy occurs here.
2. The vector buffer is allocated via low-level C routines. malloc performs no initialization - no overhead here. The three necessary pointers to the data buffers are written to the vector internal members.
3. The output vector is returned by value. Does it mean that it is copied on return? Most certainly not because of the return value optimization. The C++ standard allows the compiler to ignore the copy + destructor calls of the function return value. There are several requirements to do it: the returned object must be created on the stack of function considered and be returned in all the possible execution pathes. In this particular case profiling on GCC and MSVC shows that no copy and destruction occurs.

Also note that it is useless to declare the return value as a const reference: the copy on return will still happen in this case.
Some time ago the static initialization hack was working in marathons. The static initialization of global members was not accounted in the work time measurement. Unfortunately this bug in the tester was fixed and the hack is no longer useful.
Subject Author Date
Vector Resize Hack syg96 Feb 12, 2011 at 11:00 AM EST
Re: Vector Resize Hack kirkifer Feb 18, 2012 at 8:58 AM EST
Re: Vector Resize Hack iquadrat Feb 21, 2012 at 4:08 AM EST